:Connect(function(speed)Ĭhange speed at random times local WlkSpeed = 2. Local c = Mikkle.Humanoid:LoadAnimation(WalkAnim) Local a = Mikkle.Humanoid:LoadAnimation(RunAnim) Local b = Mikkle.Humanoid:LoadAnimation(IdleAnim) - This walkspeed script is the same as others, but does not change to default speed when you reset. When I do place the ends of “if false then”, it will simply break the animations and none of it will work.Īnimation according to speed (problem i have) local Animation = .Animator ![]() Everyone who plays the game knows that you can’t get any experience points or level up without a lot of work, but with this script, you can get experience points and level up with a single click. Finally, after this, it will check if speed is between 1-8, and if it is, it will play the walking animation. Roblox: Max Speed is a great script for the game Roblox and it has many unique functions. local speed 30 - This is the speed you want to change to after E is pressed. ![]() local defaultSpeed 16 -This is the default roblox character speed dont change unless you have to. I’m trying to avoid this so it results in: If NPC speed is greater than 8, play the running animation, but if the speed is currently something like 4, it will check if it has speed less than 1, if that’s the case it will play the idle animation because it has stopped moving. After you execute the script press 'E' on your keyboard to toggle faster walkspeed on and off. Roblox wants me to put end at the end of each “if false then”. ![]() I have all the animations working BUT there is a problem.
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